While piercing battle damage is inflicted due to a card effect, it is battle damage rather than effect damage (as its name makes clear). Some cards specifically counter or prevent effect damage, such as “Barrel Behind the Door” and “Des Wombat”.
Beside above, what is considered battle damage in Yugioh?
Wiki Targeted (Games)
Battle damage (Japanese: ? ?? ? ?? ???? Sent? Dam?ji) is the damage inflicted to a player’s Life Points from battle. Battle damage can be inflicted when two monsters battle.
Keeping this in consideration, what is double piercing damage?
Piercing damage refers to the monster dealing damage during an attack while the attacked monster is in Defense Position. The damage dealt equals the difference between the ATK of the attacking monster and the DEF of the attacked monster. Double Piercing damage is simply Piercing Damage doubled.
Can you negate piercing damage?
The answer is yes. Piercing damage isn’t an effect that affects the monster per-se, but it does affect the player.
There are two types of damage, battle damage and effect damage. Paying Life Points is not damage, so cards like “Wall of Revealing Light”, “Final Countdown” and “Premature Burial” cannot have their costs re-directed by cards such as “Barrel Behind the Door” or negated by “Des Wombat”.
Attacking directly causes Battle Damage. “Clock Tower Prison” will prevent you from taking damage from a direct attack.
Yes, you can. Even though Hayate lost the battle, it is still on the field after damage calculation, and its effect’s activation requirement has been met.
When a face-down Flip monster is attacked, during damage calculation the monster is flipped face-up, then it is determined whether or not the monster is destroyed by battle. … If a card effect destroys a face-down Flip monster, its Flip effect cannot be activated since it is not flipped face-up.
|“Piercing Battle Damage” Tip Card “Piercing Battle Damage” Tip Card|
|Japanese (base text)||??????|
|English||piercing battle damage|
Note that for damage, Proficiency was explicitly not added. Proficiency is generally not added to damage rolls unless some feature expressly says it should.
Damage Rolls. Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target. … If a spell or other Effect deals damage to more than one target at the same time, roll the damage once for all of them.
Any kind of weapon or attack that would pierce the skin or armor of a target would be considered piercing damage. The most obvious of these being spears, arrows, and teeth.